Sadly, we’re not treated to any real unleashing of the Force in this latest entry to the Star Wars saga, which delves deeper into previously unexplored post-Episode III and pre-Episode IV plot territory. In fact, a more appropriate name would’ve been Star Wars: The Force Mildly Contained -- rarely does the Force truly feel like the ultimate weapon, something that separates you (Darth Vader’s not-so-secret apprentice) from the rabble of stormtroopers, Rodians, and Felucians.
Some exceptions do occur early on in The Force Unleashed, though, particularly the first level, which sees you -- as Darth Vader -- rampage through a Wookiee village, tossing the hulking, furry beasts off bridges and into various structures...and watching them bounce around like tall, hairy pinballs. Even the Apprentice’s introductory level shares some of the same destructive thrills, as the abundance of crates and sheer drops make for exciting ways to rid your path of stormtroopers and station guards. But as the game progresses, these thrills dissipate substantially, as the Force merely becomes a catchall for weakening enemies before taking them down in more conventional ways (well, as far as "conventional" goes in the Star Wars universe).
The problem stems from the fact that even run-of-the-mill enemies can negate your best Force powers, whether it’s with energy shields or their own Force abilities -- either way, the one genuinely entertaining aspect of The Force Unleashed’s third-person action is essentially gimped. Wanna throw that dark trooper up against a wall? Too bad -- you’re going to have to execute a tedious stick-and-move technique with Force lightning until he goes down. What about those Felucians? Sorry, they’re protected by Force-sensitive chieftains, whom you’re supposed to kill first in order to deal with the underlings. It’s essentially like fighting Jedi at every turn, and the few Jedi confrontations are just as disappointing and surprisingly monotonous -- these battles largely boil down to simple wars of attrition, whereby the best strategy’s usually not to have much of a strategy at all. Just hack away using the Apprentice’s lightsaber as much as possible and throw some occasional Force lightning. How are you supposed to have fun being an all-powerful Sith if you’re really not all that powerful?
Sure, it makes sense that you can’t just pick up every single enemy and fling them around -- the game would’ve been way too easy if that were the case, and for some of the larger enemies (such as Rancors and Imperial AT-STs), it makes some sense that you can’t just do whatever you want (even though you can grab, say, a Star Destroyer -- so the logic isn?t always terribly consistent). But the fact that you’ve gotta fall back on mundane combat -- which can be found in just about any other action game -- as a means for defeating most enemies strips The Force Unleashed of any opportunity it had to offer something truly new and worthwhile. On top of all that, it certainly doesn’t help that the combat itself lacks precision control -- just imagine playing an online action game where a slight bit of lag continuously haunts you throughout, and you’ve got a good idea of what to expect.
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