
By the time that I saw Too Human's credits rolling, I had realized that I had forced myself to play through the game -- a truth that speaks volumes about the design of Silicon Knight's action-RPG.
This is not a "Let's Hate on Too Human" post. I am writing this because I have genuinely wanted to verbalize some of the reasons that I seriously wanted to put the controller down while playing through Too Human and never pick it up again. The game has been out for a few weeks now, and I've long since finished it, giving me plenty of time to reflect on what I liked and disliked about it.
Below, you'll find not a list of the game's problems (such a list would be a lot longer, that's for sure), but a list of the things about Too Human that made me want to quit playing the game and never return to it.
- •Rumor: Too Human sequel is in development
- •Too Human Soundtrack Now Available From Amazon and Others
- •Too Human Nominated for Hollywood Music Awards; Soundtrack Now Available
- •3 Months Later, Too Human is 50% Cheaper
- •7 Reasons Why I Wanted to Stop Playing Too Human
- •CliffyB Defends Too Human from Critics
- •The Too Human Hate Machine
- •The Olympian review: Too Human
- •Wired Review: Too Human More Potential Than Payoff
- •The One Reason Too Human failed To Work
- •Too bad for Too Human
- •CTV Review – Too Human For The Xbox 360





