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Call of Duty: World at War released, patched

Post by Jenny , 2008-11-12 01:04:32 Source: FiringSquad Editor:Jenny

Tags: Call of Duty: World at War

12

Dig

Activision's latest release in the Call of Duty series hit store shelves today.

 

Activision's latest release in the Call of Duty series hit store shelves today. For the first time the game supports co-op, with support for up to 4 players online and 2-player split screen co-op. 

 

In the game you'll follow the US Marines during the island hopping campaign in the Pacific, as well as a company of Soviet infantry as they race to Berlin. The game utilizes the same game engine as CoD 4, so expect World at War to perform similarly to that game.

 

A patch for the game has already been released offering the following fixes:

 

Mods are now enabled in Co-op, Single Player, and Multiplayer.

Players will now be notified when a new patch is available.

Improvements for SLI support.

G_Spawn: no free entities crash has been fixed.

Server no longer runs out of script variables.

License key is no longer required to run a Dedicated Server.

A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.

Various fixes in Server Browser.

Players will no longer see multiple friend invites from the same friends.

When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.

Clan Tags will now display in game where appropriate.

Map holes fixed

Spawn improvements and weapon balancing

Remote desktop now works with dedicated servers

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