Prince of Persia Developer Interview
Post by Oct , 2008-11-12 07:49:47 Source: 1up Editor:ShirleyTags: Prince of Persia

A few weeks ago, I made my way to Ubisoft's Montreal studio to interview a pair of team members working on the latest Prince of Persia, and it turned out to be one of those interviews where we kept talking longer than we probably should have. Over the course of almost two hours, we discussed why the game's art style changed to suit the North American audience, why Ubisoft took a different marketing approach with it than they did with Assassin's Creed, why there's a secret about the game that the team doesn't ever plan to reveal, and tons more.
I cut some of the fat and still ended up with a pretty hefty story, so if you want to skip ahead to what interests you, here's what we cover on each of the following pages:
- •New Prince of Persia due out next summer
- •Prince of Persia Graphic Novel Coming Next Year
- •Prince of Persia Producer on Lessons Learned and Why the Game Skipped Wii
- •Ubisoft Believes Prince of Persia Can Sell 3 Million, Suggests Ratings Not Important
- •Play as Altair in Prince of Persia
- •Prince of Persia has a Hidden Message
- •Prince of Persia Developer Interview
- •Prince of Persia Classic Coming to PSN
- •Jordan Mechner Trademarks Prince of Persia Prodigy
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