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What do you do when you're planning on publishing some unconventional "extreme" games that might be riding too crazy on the bleeding edge to stamp your regular old name on them? If history has taught us anything, it's that you've gotta spin off a new label -- preferably, one with a goofy name that will disappear after publishing one or two titles.

What do you do when you're planning on publishing some unconventional "extreme" games that might be riding too crazy on the bleeding edge to stamp your regular old name on them? If history has taught us anything, it's that you've gotta spin off a new label -- preferably, one with a goofy name that will disappear after publishing one or two titles.
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