Call of Duty: World at War 1.4 patch released
Post by Jenny , 2009-04-11 04:32:57 Source: FiringSquad Editor:Jenny

Treyarch has released a new patch for World at War that includes new maps for multi, a new Nazi zombi map, bug fixes, and a host of other tweaks/changes:
3 new Multiplayer maps: Kneedeep, Nightfire, Station!
Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
Improved spawning logic.
Auto balancing improvements. Players are no longer auto balanced while completing objectives.
Mods: IWD's can be placed in the usermaps folder.
Mods: Hold Breath / Sprint functions as intended.
Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
Fixed lag caused by shooting at tanks.
All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
Martyrdom no longer causes direct impact deaths in Hardcore modes.
"Bayonet jumping" has been disabled.
For a full list of mirrors, visit theWorld at War patch page.
- •Call of Duty: World at War Map Pack III MP Gameplay
- •Over 11 million enlisted in Call of Duty: World at War
- •Call of Duty: World at War Enlists 11 Million
- •Call of Duty: World at War Map Pack 2 Launch Trailer
- •Call of Duty: World at War map pack 2 coming tomorrow
- •Dawn of War II patch coming Monday
- •Call of Duty: World at War 1.4 patch released
- •Call of Duty: World at War DLC Zombie Fest Gameplay
- •Call of Duty: World at War DLC Zombie Gameplay
- •Crysis Wars patch; SDK coming Friday
- •Call of Duty: World at War Nazi Zombie Trailer
- •Call of Duty: World at War Nazi Zombie Trailer
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