New SMB Wii, Future Games Getting 'Demo Play' Help Feature
Post by StarKiller , 2009-06-15 09:37:30 Source: 1up Editor:ShirleyTags: Wii

Sure, you and I can beat the original Super Mario Bros. on one life in under 6 minutes (well, maybe you can, anyway...). But with New Super Mario Bros. Wii, Nintendo wants your mom and dad and non-gaming friends in on the fun, too -- and they have a plan to make sure the difficulty doesn't get too overwhelming. Speaking to USA Today (via Joystiq), Shigeru Miyamoto confirmed that New Super Mario Bros. Wii will be the first Wii game to have what's tentatively being called the "demo play" feature: In tough portions, a player can literally let the game play itself, and then jump back in when they feel comfortable once again assuming control.
"In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready," said Miyamoto through a translator. "And yes, we're looking into this for future games, too."
You might recall this feature first showed up in a patent filed by Miyamoto back in January. According to the description in that patent, there was to be three different modes to this "demo play" option: One that lets a video walkthrough play in the corner but not interrupt gameplay; one that would stop gameplay for a full-screen walkthrough, and players could jump into the walkthrough and take control; and one that would allow players to choose where in the game to start, similar to the scene selection of a DVD.
Curiously, the patent specifically mentioned that if a player jumps ahead with the aid of the video walkthrough, they would be unable to save their progress. Miyamoto didn't specify whether this is still the case to USA Today, but then, he really didn't give many details at all, so it's hard to say how much of the original patent's description will actually be used.
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